December 19, 2018December 19, 2018General Antigraviator announces new winter skin and launch on consoles in 2019. Antigraviator announces new winter skin and launch on consoles in 2019. As the year comes to an end, we wanted to share […]
October 3, 2018General Antigraviator: Viper Trails Last Friday we announced something new was on the horizon. Well, here it is! We are very proud to present our very […]
February 21, 2018February 21, 2018General Antigraviator at Unite Austin 2017 Back in March 2017 we started noticing th at people did not believe that Antigraviator was made with Unity. Most people thought we were […]
May 31, 2017June 3, 2017General Post Processing Volume, get yours for free from the Unity asset store! Here I am, back with a new blog post about post processing volumes! I know, my post is a few weeks over […]
May 22, 2017May 22, 2017General Tube lights in Antigraviator While looking for a solution for volumetric lights in Unity I stumbled upon the „VolumetricLighting” git hub which was created by the […]
April 3, 2017April 4, 2017Art, General One Texture Environment When building environment textures for a game, it is always a good idea to think about its re-usability. Tiling textures or trims […]
March 12, 2017March 22, 2017Art, General Shader Forge in Antigraviator We have been using Shader Forge for Antigraviator for almost every shader in the game. In this article, I’m going to talk […]
March 5, 2017March 6, 2017Development Winning back frames in Antigraviator As you could read in our previous blogpost, our amazing artists have done an impressive job polishing up the graphics for the […]
February 23, 2017March 6, 2017Art, General Pushing Unity’s rendering capabilities in Antigraviator As you might know, Antigraviator is being developed using the Unity game engine. The last few weeks we have been trying to […]