April 3, 2017April 4, 2017Art, General One Texture Environment When building environment textures for a game, it is always a good idea to think about its re-usability. Tiling textures or trims […]
February 23, 2017March 6, 2017Art, General Pushing Unity’s rendering capabilities in Antigraviator As you might know, Antigraviator is being developed using the Unity game engine. The last few weeks we have been trying to […]