Antigraviator announces new winter skin and launch on consoles in 2019.
Antigraviator announces new winter skin and launch on consoles in 2019. As the year comes to an end, we wanted to share […]
Antigraviator announces new winter skin and launch on consoles in 2019. As the year comes to an end, we wanted to share […]
Last Friday we announced something new was on the horizon. Well, here it is! We are very proud to present our very […]
Back in March 2017 we started noticing th at people did not believe that Antigraviator was made with Unity. Most people thought we were […]
Here I am, back with a new blog post about post processing volumes! I know, my post is a few weeks over […]
While looking for a solution for volumetric lights in Unity I stumbled upon the „VolumetricLighting” git hub which was created by the […]
When building environment textures for a game, it is always a good idea to think about its re-usability. Tiling textures or trims […]
We have been using Shader Forge for Antigraviator for almost every shader in the game. In this article, I’m going to talk […]
As you could read in our previous blogpost, our amazing artists have done an impressive job polishing up the graphics for the […]
As you might know, Antigraviator is being developed using the Unity game engine. The last few weeks we have been trying to […]